This can generate a lot of heat, and a lot of stress on your graphics card, especially if it's not incredibly good. and all the textures, and any special properties like reflectivity/shine, and any transparency like cut-out strands of hair.Įvery poly you add is just a bit more strain, more work for your graphics card to do - and it has to do it every frame, continuing to render all those polys as the game goes on. It also has to render the surface of the poly itself. ![]() ![]() The graphics card has to plot the position of each and every poly in 3D space. ![]() Inside every computer is a graphics card - it's the part that makes all the pretty pictures. It's often listed alongside, but you mainly need to pay attention to the poly count. That's simply the number of points in 3D space in the model - how many points they use to create however many polys there are.
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